home *** CD-ROM | disk | FTP | other *** search
- ENLIGHTENMENT
-
- Typed in by UNISTAR. Edited by PARASITE.
-
-
- One hundred and three years pass . . .
-
- One hundred and three years after Acamantors expulsion
- from Belorn, he has returned.
-
- Hasrinaxx the Druid was in the forest of Argoth searching for
- fresh mistletoe which was to be used as a component for a new
- spell he was preparing. In the distance he could just make out a
- blossoming bush and started towards it. He flinched suddenly as
- he crossed the small patch of open grassland in front of it. Was
- he seeing things or did the bush really jolt suddenly? There it
- was again.
-
- All too late he saw the wild boar come rushing out towards
- him. He staggered back and yelped in agony as the boar nuzzled
- its way under his robes and bit into his now thrashing leg.
- Hasrinaxx quickly pointed a ringed finger at the boar and uttered
- two short words of mystic Druid chant. A small electricity bolt
- shot forth from the Druid's finger and discharged itself into the
- boar's back. The animal squeeled in agony and disappeared into
- a maze of bushes.
-
- "How stupid to be caught unaware, like that!" the Druid
- thought. "I've spent too much time living in the safety of my
- village. Gone are the days when I sent Acamantor's demon
- princes back to the dark planes from whence they came. Over
- one hundred years have past since then and although my magic
- has grown stronger, my spirit has grown weaker. I have been
- expelled from my Druid sect for experimenting with dangerous
- magics. I have become seperated from nature and the elemental
- Gods of the Earth, the Wind, Fire and Water. And now age is
- slowing my wits. What is left in life for such a failed Druid?"
- If only Hasrinaxx knew the adventures that were to follow.
-
- Hasrinaxx cast his mind back to the wild boar. "Strange for an
- animal of the forest to attack a man. And a Druid at that. A
- friend of all animals and indeed of nature itself! Perhaps it was
- a sign from the Gods. Mother Earth herself was trying to tell
- him that he was slacking as one of the few Great Druids left".
-
- "No! That doesn't make sense" he thought. "The Gods would
- never use animals to do their fighting. That would be against
- the sacred laws of nature. He asked himself again, why should
- a wild boar attack him? It seemed to be frightened. Running. But
- running from what? What could possibly scare a boar in the
- forest of Argoth? Men?"
-
- "No! Hasrinaxx could sense if there were men nearby. But he
- could sense something else though. It seemed almost Ethereal.
- A feeling he hadn't felt in a long time. Not since he'd vanquished
- the demon princes from Acamantors tower. But that was many
- years ago. The wounds that opened the dark planes to this world
- could never be opened again. The Great Druid sects had closed
- them soon after the demon princes had been expelled, with
- strong and mystical magic".
-
- Hasrinaxx cast his mind aside and set about tending to his
- wounded leg. Nothing a small poultice of woundwort couldn't
- fix.
-
- It was as he stumbled along the well beaten track to Ishmar
- that he saw Ederyn, his faithful young apprentice. Like all
- apprentice Druids, Ederyn was too impatient in learning his
- magic and would very often make mistakes. Most of the time he
- would use the wrong herbs or speak the wrong Druid chant
- when casting a spell. But he would learn, as all wisened Druid's
- did, with age.
-
- Something seemed strange though. Ederyn's face seemed
- almost expressionless, his eyes bulging. Saliva dripped from his
- mouth and his skin seemed to have a blue tinge to it. Hasrinaxx
- commanded him to halt. For a moment, he thought he saw a
- sign of recognition in his young apprentices face, but this
- instantly disappeared as the apprentice moaned deeply and
- continued to stagger forward.
-
- As he grew nearer, a piercing stench came over the Druid
- which seemed to instantly draw him out of his trance. The
- stench was unmistakably that of death - or rather the undead -
- of souls denied an existence in the afterworld, and condemned
- forever to remain on the Earth, as the walking dead.
-
- Hasrinaxx raised his ringed finger, his hand shaking, and
- pointed it towards his oncoming apprentice. "I'm sorry Ederyn!"
- he said softly and then uttered two words of mystical Druid
- chant. Strident long bolts of electricity shot from his fingertips
- and discharged themselves into the apprentices chest, sending
- him reeling to the ground, his chest smouldering but his face
- still expressionless. The body lay there, twithing and slowly
- sinking into the earth as if Mother Nature herself were calling
- the body back into the ground. But Hasrinaxx knew that the
- soul had not been vanquished to the afterworld and that it
- would rise again from this temporary grave in only a few hours.
-
- His head suddenly shot up. His senses were now keened and
- he could see all around him, coming from every direction
- through the bushes and between the trees. The undead were
- everywhere. Once living people, the proud villagers of Ishmar,
- many were friends of Hasrinaxx. Now reduced to the walking
- undead. Reduced to attacking the living - jealous of those that
- still hold life. Hasrinaxx pitied their poor souls.
-
- He heard a thunderclap, and in the distance he could see that
- the clouds above the once peaceful land of Belorn had formed
- into the face of a dark, evil looking mage. He knew this was the
- work of Acamantor and his demon princes. He would return to
- Ishmar and from there, seek revenge and finally put an end to
- this evil - and destroy the Dark Mage himself!
-
- He searched his small canvas bag and found the object that he
- required. He lifted the small silver crucifix high in his right
- hand. The sun gleamed from it. Instantly the undead backed into
- safety of the darkness and away from the gleaming holy symbol
- the Druid held in his hand. Hasrinaxx spoke a deep Driud chant
- and started to walk forwards, along the beaten track to
- Ishmar...
-
- COMMAND KEYS
- Cast Spell ................. Numeric Keypad -
- 1,2,3,4,5,6,7,8,9
- Take Spell ................. "ENTER" (on Keypad)
- Discard Spell .............. Numeric Keys -
- 1,2,3,4,5,6,7,8,9
- Command Elemental .......... "HELP"
- Pause/Unpause Game ......... 'P'
- Quit Game .................. 'ESC'
- Music On/Off ............... 'M'
- Sound Effects On/Off ....... 'S'
- Elemental Mode Toggle ...... 'Delete' or 'J'
-
- The 'P' command in the original docs for Pause/Unpause game is incorrect.
- You hit 'P' to pause and to Unpause the game you hit the FIRE BUTTON on the
- joystick.
-
- CONTROLLING THE DRUID
- Use a joystick in port two.
-
- CONTROLLING THE ELEMENTAL
- Whenever you create an Elemental to help you, he can be commanded
- with the 'Command Elemental' key to toggle between WAIT, FOLLOW
- (the Druid) and SEND (the Elemental in the direction the Druid is facing).
- Alternatively, a second player can control your Elemental using a joystick
- in port one. To switch between manual and automatic Elemental mode, press
- the 'DELETE' key or the 'J' key. The 'DELETE' key is shown also as the
- 'BACK SPACE' key.
-
- THE DISPLAY
- The constitution indicator displays the current constitution of your
- Druid. This will run down whenever you are attacked or when you walk
- though fire or water. The game will end and you will die if your
- constitution runs out.
-
- The Spell Windows indicate the spell currently selected. Whenever
- your Druid walks over a spell, you will be told what the spell is in the
- message window. If you want to take it, you can store it in your spellbook
- which can hold up to eight spells.
-
- The Elemental display, shows the status of your Elemental (if you have
- one). Firstly, you are shown what type of Elemental you have and what
- direction it is moving (useful if he is off screen). The Elemental Command
- mode shows you either what command the Elemental is currently obeying
- or that the Elemental is in manual mode. The bar next to this indicates
- your Elementals strength.
-
- The green rating bar will grow as you progress through the game to give
- you an idea of how well you are doing on your way to enlightenment.
-
- GREAT DRUID RATINGS
- As your Druid progresses through his adventures to Acamantor's domain,
- the green rating bar will grow in length. This shows how well you have
- done in the game. When you die (or win!), you will be given a rating which
- describes the title best suited to your Druid. Of course, the best title is
- that of OVERLORD but only the best Great Druid's will ever become so
- honoured. The ratings in order of worst to best performance are: -
-
- 1 -> Orc Breath 6 -> Earth Lord 11 -> Druid of Realm
- 2 -> Earth Shaman 7 -> Air Lord 12 -> High Adept
- 3 -> Air Shaman 8 -> Water Lord 13 -> A-Sanach
- 4 -> Water Shaman 9 -> Fire Lord 14 -> Overlord
- 5 -> Fire Shaman 10 -> Keeper of Order
-
- HIGH SCORE TO SAVE TO DISK.
- If you leave your write protect tab off of your Enlightenment disk (ie
- the black tab should cover the hole) then your great druid ratings will be
- saved to your game disk for all eternity.
-